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Rapid Prototyping

For the last several weeks, I’ve been using the limited development time available to work on a series of small prototypes. Each of these represents a project I’d like to move forward with in the near term. Getting each prototype closer to playable status helps combat the sense that there are several interesting items in the list of planned projects receiving no attention at all.
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Most of my effort lately has gone toward the “War of the Worlds” missile prototype, which is nearly a playable alpha. However, beginning next week all my attention for a few weeks will go toward the quarterly data update of the Near Star Map, which I intend to release to app stores by the end of September.

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